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1
Define Player Base
To build a friendly community
2
Find a Mood and Style
Simple and Friendly Style. The goal is to use UI as a supportive frame for the game content. It should not visually overpower the content itself. Use mostly flat graphics. Soft gradients.
3
Design for MVP
Provide mockup screens that focuses on the MVP
Concepts
The original direction was to create a light mode design. But the team wanted social features of the game such as chat and the social panel to be emphasized, so a darker theme was chosen instead. Texts read better in dark mode and contrast is more fitting for chat messages.
UI Mocks
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